The Source Code (MUST READ)

The Source Code (MUST READ)

Re: The Source Code (MUST READ)

Berichtdoor Johan1951 » za 16 okt 2010, 11:35

From: EviLore

Listen to what border said. One byte of data, a sequence of eight 0s and 1s, 256 possibilities, has to account for FIVE SECONDS of movie footage. 120 high resolution still frames. By one value.
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Re: The Source Code (MUST READ)

Berichtdoor Johan1951 » za 16 okt 2010, 11:38

From: Silver

EviLore wrote:
Listen to what border said. One byte of data, a sequence of eight 0s and 1s, 256 possibilities, has to account for FIVE SECONDS of movie footage. 120 high resolution still frames. By one value.

All very well, but I respect the opinion of Philips and Computer Associates scientists way more than yours. Read up on it and then come back.
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Re: The Source Code (MUST READ)

Berichtdoor Johan1951 » za 16 okt 2010, 11:39

From: Hitokage

Silver wrote:
I just said that he turned the whole concept of data compression upside down. As I have said, if you knew how it worked, YOU would be the guy with 100 billion dollars now.

Explain it to me. How did those computer science people fall for it? Why would a major worldwide bank like ABN Amro give a crackpot 25 million euros?

Again, appeal to authority. People fuck up, regardless of status. You're drawing dead in this argument.
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Re: The Source Code (MUST READ)

Berichtdoor Johan1951 » za 16 okt 2010, 11:40

From: Hitokage

Border wrote:
This isn't really compression technology. If you want to berate silver, at least read up on how it was supposed to work. The client software has a large source file of audio and media, and then a movie is "generated" on the fly by inputting a number that is 1-8Kb.

It is not simply compressing a movie down to a few kilobytes.

An NES can do the same thing, so what?
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Re: The Source Code (MUST READ)

Berichtdoor Johan1951 » za 16 okt 2010, 11:41

From: Silver

Hitokage wrote:
Again, appeal to authority. People fuck up, regardless of status. You're drawing dead in this argument.

Funny that dozens of people fucked up then. Why should I believe you over industry leaders?
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Re: The Source Code (MUST READ)

Berichtdoor Johan1951 » za 16 okt 2010, 11:42

From: Calder

I am also going to have to believe the word of Philips and Computer Associates scientists and some bank over your paltry logic, common sense and basic math.
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Re: The Source Code (MUST READ)

Berichtdoor Johan1951 » za 16 okt 2010, 11:43

From: EviLore

Silver, the people challenging you are citing factual evidence here. You're falling into a logical fallacy (as hito pointed out), nevermind the sensationalist aspect of the news story. This is just another Cold Fusion affair.
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Re: The Source Code (MUST READ)

Berichtdoor Johan1951 » za 16 okt 2010, 11:44

From: God's Hand

Are you for real? Do you understand mathematics? You're fucking retarded. Someone had to say it, Silver.
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Re: The Source Code (MUST READ)

Berichtdoor Johan1951 » za 16 okt 2010, 11:45

From: OpinionatedCyborg

Silver wrote:
All very well, but I respect the opinion of Philips and Computer Associates scientists way more than yours. Read up on it and then come back.

You're expecting a lot of message board goers who come here to kill time more than anything else. If you expect someone to believe that a revolutionary idea like this could exist, then you're the one who should be handing out the information instead of telling us to seek it ourselves.

“If a man is offered a fact which goes against his instincts, he will scrutinize it closely, and unless the evidence is overwhelming, he will refuse to believe it. If, on the other hand, he is offered something which affords a reason for acting in accordance to his instincts, he will accept it even on the slightest evidence.” -- Bertrand Russell, Roads to Freedom

Give us something better than a half assed chainletter, with no empirical evidence, and some might consider the possiblity that Sloot's the real deal.
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Re: The Source Code (MUST READ)

Berichtdoor Johan1951 » za 16 okt 2010, 11:46

From: Border

Hitokage wrote:
An NES can do the same thing, so what?

Well I don't think it's really like that. An NES cart houses the actual sprites, though I guess stuff like MIDI music is technically generated on the fly. In this scenario, everything is just a piece of a number referencing some stored bit of data in the source file (a sound or a color).
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