The Source Code (MUST READ)

The Source Code (MUST READ)

Re: The Source Code (MUST READ)

Berichtdoor Johan1951 » za 16 okt 2010, 11:46

From: SpeedingUptoStop

I dunno. I'm not one to dismiss this type of thing, but it all sounds way too far fetched. Right before he was gonna make boatloads of cash, he dies? Did they autopsy the body? And where would this money be? The story leaves a few too many loose ends and the fact that it was so much of a secret up until he died makes it quite unbelieveable.
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Re: The Source Code (MUST READ)

Berichtdoor Johan1951 » za 16 okt 2010, 11:47

From: ManaByte

Lamthegamer wrote:
And where would this money be?

Nigeria.
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Re: The Source Code (MUST READ)

Berichtdoor Johan1951 » za 16 okt 2010, 11:48

From: Iapetus

Silver: Did you hear the word 'gullible' has been removed from the dictionary? (Along with the words 'rational' and 'thought' from your copy, apparently.)
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Re: The Source Code (MUST READ)

Berichtdoor Johan1951 » za 16 okt 2010, 11:49

From: Jett

:lol: OMG, holy shit. Silver, read the article border linked to, then LEAVE this thread and never come back, for your own good.
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Re: The Source Code (MUST READ)

Berichtdoor Johan1951 » za 16 okt 2010, 11:50

From: Darscot

Any one who believes a shred if this does not have the abilty to count to 20 with there shoes on.
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Re: The Source Code (MUST READ)

Berichtdoor Johan1951 » za 16 okt 2010, 11:51

From: Hitokage

Border wrote:
Well I don't think it's really like that. An NES cart houses the actual sprites, though I guess stuff like MIDI music is technically generated on the fly. In this scenario, everything is just a piece of a number referencing some stored bit of data in the source file (a sound or a color).

They aren't stored as you see onscreen. Sprites are broken up into chunks that are assembled and colored on the fly, then arranged on a similarly generated background.
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Re: The Source Code (MUST READ)

Berichtdoor Johan1951 » za 16 okt 2010, 11:51

From: Border

Here is a very technical description of what Jan Sloot was working towards:

http://www.endlesscompression.com/

Could this ever work, in any form? Maybe not movies as a few kilobytes and source files as a few hundred megabytes....but maybe 200MB movies and 1 TB source files? The debunking article is good, though I'm not sure how solid some parts of the rhetoric are ("A source file can't account for every movie because there's an infinite number of movies possible" Huh?).
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Re: The Source Code (MUST READ)

Berichtdoor Johan1951 » za 16 okt 2010, 11:52

From: OpinionatedCyborg

This almost sounds like an MMORPG where the information sent and the information seen on screen is very different. The information telling what other players are doing is sent to your computer so that your computer can visually make a representation of it as opposed to having the 3d images et all sent to it. Obviously, there's a big difference between a game with defined number of variables, and the infinite number of possibilities movies have.
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Re: The Source Code (MUST READ)

Berichtdoor Johan1951 » za 16 okt 2010, 11:57

From: Tedtropy

Afbeelding <------ Deleted picture

"Mockingbird to Redmond Base. Target is pacified."

Two months later...

Afbeelding <------ Deleted picure

"Today, Microsoft is pleased to announce the next great revolution in computers: Windows Media Player 11 now with our updated video compression codec..."

Give me a break. 64KB probably wouldn't be enough for the computer of 200 years from now to draw a movie using vector instructions. Even if he were somehow able to compress a movie that much, could you imagine the sheer computational power necessary to decode it? It doesn't exist.
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Re: The Source Code (MUST READ)

Berichtdoor Johan1951 » za 16 okt 2010, 11:58

From: Iapetus

Border wrote:
Could this ever work, in any form? Maybe not movies as a few kilobytes and source files as a few hundred megabytes....but maybe 200MB movies and 1 TB source files?

Short answer: No.

Long answer: Um... no.
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