An incredible invention: 'The Source Code'

An incredible invention: 'The Source Code'

Re: An incredible invention: 'The Source Code'

Notapor Chris_Geurts » Mié 20 Oct 2010, 11:50

From: Andy vaisey

Snoproblem wrote:
Scientists and engineers have been tinkering with circuits on the sub-atomic level, i.e. 'mainframe in a pinhead' kind of stuff. :shock:

I've taken an interest in reading about Quantum Computing. Interesting stuff!! 8-)
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Re: An incredible invention: 'The Source Code'

Notapor Chris_Geurts » Mié 20 Oct 2010, 11:52

From: Retro Trash

TNT wrote:
If you take existing data and make it smaller with ability to restore it to it's original form you ARE talking about compression, no matter which means you use to achieve the size reduction. The counting argument is valid for whatever algorithm you use.

The Dark Prince wrote:
Lasafrog, the technology is not the issue here. Size is the issue here, the only reason an entire movie fits on a disk is because there is a large amount of storage space on such a disk. No matter how you look at it, 64k is still 64k.

Well, not really.
Technology is the issue. Lasafrog has a good point.

Everything you said is true for current technology. Sloot didn't use current technology, he did something else. He did not make use of binary code. Binary code is 2-dimensional. He found a more efficient way; coding through 3 dimensions. (I'm only mentioning this now because I'm reading more about it.)
It's a totally different approach, a whole new way of thinking about digital code.
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Re: An incredible invention: 'The Source Code'

Notapor Chris_Geurts » Mié 20 Oct 2010, 11:53

From: White Flame

TNT wrote:
There are max. 256 movies, so single byte tells which "decoder" to use - that "decoder" contains the movie data itself.

There are max 256^4096 movies, seeing as 16 keys fit in 64k (4096 bytes each).
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Re: An incredible invention: 'The Source Code'

Notapor Chris_Geurts » Mié 20 Oct 2010, 11:54

From: TNT

White Flame wrote:
TNT wrote:
There are max. 256 movies, so single byte tells which "decoder" to use - that "decoder" contains the movie data itself.

There are max 256^4096 movies, seeing as 16 keys fit in 64k (4096 bytes each).

I was going with Prince's "65536 movies in 64kB with actual data in the decoder" which means 8 bits/selector. That doesn't change the fact that claiming then even 32 kbit key contains the movie if it only selects the "decoder". The original claim was something like "64 movies in 64kB" which would allow 2^8192 different data sets, but all that data would still need to be stored somewhere else.
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Re: An incredible invention: 'The Source Code'

Notapor Chris_Geurts » Mié 20 Oct 2010, 11:56

From: Half-Saint

TNT wrote:
but all that data would still need to be stored somewhere else.

How about a hidden hard drive ;)

SainT
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Re: An incredible invention: 'The Source Code'

Notapor Chris_Geurts » Mié 20 Oct 2010, 12:05

From: -[ SteG ]-

Half-Saint wrote:
TNT wrote:
but all that data would still need to be stored somewhere else.

How about a hidden hard drive ;)

SainT

Sounds like the 'recursive compressor' years back called wink or summat .. it looked like a dream recompressing a file n times over , but it was actually just storing the file in a hidden file in the windows folder and writing out smaller portions of the original every time.

My mates thought it was fantastic until somebody noticed the free space on the drive was gettin smaller n smaller. :lol: :lol:
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Re: An incredible invention: 'The Source Code'

Notapor Chris_Geurts » Mié 20 Oct 2010, 12:06

From: Retro Trash

Half-Saint wrote:
TNT wrote:
but all that data would still need to be stored somewhere else.

How about a hidden hard drive ;)

SainT

That was of course checked by experts. The same experts who've witnessed a video playing (full screen), smooth, without shocks. Playing fast forward and backward was also possible very smoothly and very fast. Things that were not possible with the contempary hardware (Pentium I) in combination with contemporary software (Microsoft's) of 1999. And this while switching between different videos.
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Re: An incredible invention: 'The Source Code'

Notapor Chris_Geurts » Mié 20 Oct 2010, 12:07

From: Lasafrog

I recall hearing a lot of buzz years ago. The holographic medium offers virtually infinate layers of storage, and was predicted long ago to be the next standard post-compact disk. I'm no techie, does anybody know any new specifics?

Certainly makes sense, using 3D storage mediums on a 2D device would be rather ground breaking if it were cost effective (which, as I heard, was the only reason it would take time).
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Re: An incredible invention: 'The Source Code'

Notapor Chris_Geurts » Mié 20 Oct 2010, 12:09

From: ThePup

-[ SteG ]- wrote:
So did anybody catch this tv program about this 'miracle' in mpg (or similar) format ?

Yep, I've got it all right here in a 1K file - I'd email it to you, but the technology to decode it is lost now that the guy's dead... ;)
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Re: An incredible invention: 'The Source Code'

Notapor Chris_Geurts » Mié 20 Oct 2010, 12:12

From: The Dark Prince

Everything you said is true for current technology. Sloot didn't use current technology, he did something else.

Okay, assuming that this is real which I don't believe for one second, if he didn't use current technology, then how can the storage space be measured in a scale designed specifically for binary storage spaces?
a whole new way of thinking about digital code.

If it's not binary, it's not digital code.

@Lasafrog,

Holograms work on interference patterns and can only be a fraction as precise as the original print of the interference space. Thus, holography can only provide a storage space at the same or less capacity than a standard method of storage with the same level of technology. You can't get something for nothing.

Another point is that computers would have to have specialised optical devices for reading in the hologram, and before you say that they just look at the interference pattern, realise that if you're doing that, you're already reduced to looking at 2d media again, in which case the current method is superior.

Again, the issue is that something has to fit on that space to keep this data and that something must be made with a precision proportional to the maximum data that can be stored.

Anyway it doesn't make a difference, it's not 64k if it was using this mystical technology with 3 dimensional teleporting wormholes. So the original claim is false.
ThePup wrote:
ep, I've got it all right here in a 1K file - I'd email it to you, but the technology to decode it is lost now that the guy's dead...

:)
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